Detonate The New Era Of The Game: How Many Esports Fans Are There?

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      Esports, or electronic sports, has been gaining popularity in recent years. It refers to competitive video gaming, where professional players compete against each other in organized tournaments. With the rise of online gaming and streaming platforms, esports has become a global phenomenon, attracting millions of fans worldwide. In this article, we will explore the question of how many esports fans are there and examine the growth and potential of this industry.

      According to a report by Newzoo, a leading provider of market intelligence for the gaming industry, there were 495 million esports enthusiasts and occasional viewers in 2020. This number is expected to reach 646 million by 2023, representing a compound annual growth rate of 9.8%. The report defines esports enthusiasts as people who watch esports more than once a month and occasional viewers as those who watch less frequently.

      The report also highlights the regional distribution of esports fans, with Asia-Pacific being the largest market, accounting for 57% of the total audience. North America and Europe follow, with 17% and 16% respectively. The remaining 10% are from other regions, such as Latin America, the Middle East, and Africa.

      In terms of age and gender, esports fans are predominantly young and male. The report shows that 71% of esports enthusiasts are under the age of 35, and 66% are male. However, the gender gap is narrowing, with female viewership growing at a faster rate than male viewership. In 2020, female viewership increased by 30.4%, compared to 19.3% for male viewership.

      Esports has also become a lucrative industry, with revenues expected to reach $1.08 billion in 2021, up from $947.1 million in 2020. The majority of the revenue comes from sponsorships and advertising, followed by media rights, game publisher fees, and merchandise and tickets.

      The growth of esports has attracted the attention of traditional sports organizations, such as the NBA, NFL, and FIFA, who have invested in esports teams and tournaments. This has led to the creation of new leagues and competitions, such as the NBA 2K League and the ePremier League.

      In conclusion, esports has a rapidly growing fan base, with millions of enthusiasts and occasional viewers worldwide. The industry is expected to continue its growth trajectory, with revenues and viewership increasing year on year. As the industry matures, we can expect to see more investment, innovation, and collaboration between esports and traditional sports organizations.

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